Textile traditions in fantasy, a how-to guide: part 3 of 3!
Continuing on from the past two posts, this is the final part of a 3 part series dealing with textiles and traditions in fantasy worlds. Today, I’m going to give a few examples of textiles in RPG worlds that I’ve built, but first I want to briefly talk about working these into a game. Working worldbuilding into an rpg plot is a complex subject and requires a lot more effort than I can give right now to cover comprehensively, but specifically for textiles, one thing I do is to describe what clothes people are wearing. This is especially useful if clothes denote something special in society, but even if they don’t, “light brown linen robes” and “neon yellow polyester raincoat” come from two very different cultures and textile traditions, and imply two very different levels of technology. Beyond clothing, consider dropping in household items — a “woven rug with geometric patterns” can give a good setting to a scene and reinforce bits of culture, or a tablecloth could be made ...